ITAC26 | Category A: Professional

Total Records: 10
# PID Title
1 A15 EduPath ML: An Academic Early Warning System for Financial Mathematics
2 A16 LEARNING BASIC COMPUTER COMPONENTS VIA AUGMENTED REALITY
3 A17 Digital Starter Kit (DSK): Empowering Rural Women Entrepreneurs as Future Community Mentors
4 A18 Keyword-to-Sketch Logo Ideation Framework
5 A21 The 3-Phase Gamified Sustainable Operations Learning (GSOL) Model: Transforming Operations Management Education through Gamification and Sustainability
6 A22 VARKTeach KIT FOR TVET CONSTRUCTION EDUCATION
7 A23 SAFE-REACT KIT: A Behaviour-Based Learning Innovation for Online Safety Education among Children in Welfare Homes
8 A26 CIVIL-CHARADE™ 4D: Enhancing Student Engagement and Knowledge Retention in Construction Technology Education
9 A29 AI-Assisted Writing Guidelines for CEFR A1 Japanese Language Learners Based on MARUGOTO Katsudoo A1 (AI - kaku)
10 A30 A Game-Based Scrabble Word Puzzle Approach to Strengthening Students’ Understanding of Newton’s Laws of Motion
11 A31 The Case of the Lost Linkers: A Digital Educational Escape Room (DEER) Game for Meaningful Communication
12 A32 Enhancing Occupational Safety and Health (OSH) Learning and Training Through Virtual Reality (VR) Technology
13 A36 Breaking Barriers in Culinary Education: The Development of a Bread-Making Micro-Credential for Future-Ready Learners
14 A39 SUSTAINOTYPE KIT: AN ECO-FRIENDLY INNOVATION IN STEAM TEACHING AIDS FOR SCHOOL AND UNIVERSITY STUDENTS
15 A41 GLP Framework (Guided Learning through Padlet): A Research-Based Digital Collaborative Learning System for Teaching ESL Text Structures
16 A44 CULINEC- Culinary Intelligent Learning Ecosystem
17 A42 VentureVerse Business Plan Builder (VBPB): A Gamified Experiential Learning Toolkit for Teaching Technology Entrepreneurship Among Undergraduate Students
18 A43 Recalling Basic Integration Techniques through Videos
19 A45 BioVideo SPM : Inovasi Pembelajaran Biologi Komprehensif Berasaskan Video
20 A49 CLEAR: Co-created Learning through Ethical AI Resources Framework
21 A51 SMART-AWARD 4.0: An Explainable AI Decision Support System for Outstanding Employee Award Selection Using AHP–TOPSIS and Career Achievement Index (CAI)
22 A54 USAHAWAN CILIK: AN INTEGRATED TEACHING AID FOR PRIMARY SCHOOL
23 A56 PeerPulse360: An Automated Peer Assessment and Individual Contribution System
24 A60 Penghuni Lautan: An Interactive Digital Game for the Cultural Preservation and Education of the Bajau Laut Community
25 A63 Green Culture: An Ultrasound-Based Teaching Aid for Sustainable Plant Tissue Culture Learning for Undergraduates
26 A69 PROMPTS FOR INTERNS’ REFLECTIONS (PIR): A GUIDED REFLECTION TOOLKIT FOR CRITICAL THINKING
27 A71 ColourPath: A Step-by-Step Virtual Workspace for Learning Academic Writing through Coloured Scaffolding
28 A75 The Ringgit Effect App: Smart Budgeting for Student SMEs
29 A77 Bridging Neuromuscular Physiology and Pharmacology Through Collaborative Teaching
30 A88 ViEducate: From Classroom Theory to Campus Exploration
31 A78 PharmaNexus: An Interactive Digital Learning Hub for Mastering Pharmacology
32 A79 I-ENGINE FRAMEWORK: Islamic Engineering Nurturing Framework for Holistic Professional Engineers
33 A80 S.P.A.R.K : Smart Pressure Active-Learning Research Kit
34 A83 Enhancing Accounting Education Through Gamified and Video-Based Learning: PropertyQuest Game App for MFRS 140
35 A84 PEMBANGUNAN DAN PENERIMAAN SISTEM TUTORIAL HeatTempTS BAGI PEMBELAJARAN HABA DAN SUHU DALAM SAINS KEJURUTERAAN
36 A87 MODUL YOUTUBE JOM MASAK RINGKAS, MUDAH & SIHAT
37 A89 Code [X]: Nexus A Narrative-Driven 2D Top-Down Style Adventure Game for Introductory-Level C++ Programming
38 A90 MATHIVITY: MATHEMATICAL TOWER DEFENSE 2D GAME FOR PRIMARY SCHOOL STUDENTS USING GODOT 4
39 A91 Future Engineer 5.0: Cultivating Graduate Employability Competencies Through Kolb’s Experiential Learning Framework
40 A3 Innovative Learning in Accounting: Integrating Smart Game Applications and Video-Based Learning for MFRS 137 Framework
41 A4 INV537 Innovation: Transforming Oral Capital Market Education via Podbean
42 A8 HSG - FLIP CARD
43 A10 BOOSTING HIGHER LEARNING STUDENTS’ PERFORMANCE THROUGH GAMIFICATION
44 A40 E-Handbook for Community Projects: "Empowering Community Engagement Through Digital Innovation"
45 A12 EssayAssist: A Step-by-step Path to Effective Essay Writing
46 A92 ECONOMICS DYNAMIC GAMING EXPERIENCE (E.D.G.E)
47 A93 SMART SOLEH: Platform Modular Digital untuk Program Pemindahan Ilmu Komuniti
48 A95 SMART STUDY PLATFORM FOR ENGINEERING MATHEMATICS
49 A98 RhDecode: An Interactive Digital Platform for Rhesus Blood Group Nomenclature and Serological Interpretation
50 A99 PENAN CULTURE
51 A100 BIMANTARA: AN EXPERIENTIAL ASEAN AWARENESS AND COMMUNITY ENGAGEMENT MODEL FOR HOLISTIC STUDENT LEARNING
52 A102 FIQH DART; PERMAINAN INTERAKTIF PEMAHAMAN KAEDAH FIQH, SUBJEK SAINS DAN TEKNOLOGI; KOD CTU211
53 A103 STA BOOST 2.0: TRANSFORMING STATISTICS EDUCATION THROUGH AI-GUIDED AND GAMIFIED LEARNING
54 A105 A Centralised Digital Learning Platform Using Padlet to Support Law Education among Non-Law Students at UiTM Sarawak
55 A109 Guess Whose Turn: An Offline PowerPoint-Based Tool for Enhancing Equitable Classroom Participation
56 A110 AI-GUIDED CONCEPT GATEWAY FOR GRAPHING FUNCTIONS
57 A111 Express Language Camp: A Rapid Cross-Border Malay Teaching Framework
58 A113 NUMO BIZ-MATH: ENHANCING FINANCIAL MATHEMATICS MASTERY THROUGH A HYBRID GAMIFIED TOOL WITH QUICK RESPONSE (QR) DIGITAL INTEGRATION
59 A114 FREELANCESPARK AI: AN AI-POWERED TEACHING ECOSYSTEM FOR EMPOWERING FUTURE-READY DIGITAL FREELANCERS
60 A117 Wire Wise: Smart Guidance for Every Orthodontic Journey
61 A119 A.C.T: An AI-Guided Accounting Learning System Using Real Business Transaction Simulation
62 A122 TENSE & TURN: ENHANCING GRAMMAR LEARNING THROUGH CULTURAL GAME-BASED ADVENTURE
63 A127 INNOVATIVE EDUCATIONAL FRAMEWORK: INCORPORATING AL-‘URF IN LEARNING ISLAMIC LAW FOR HALAL PROGRAM
64 A129 SERVE & SOLVE: ENHANCING RESTAURANT SERVICE SKILLS THROUGH INTERACTIVE GAMIFIED LEARNING
65 A130 UNOXDERIVATIV
66 A136 WOG: WORDS OF GROWTH, AN ECOTOURISM COMMUNICATION KIT THAT EMPOWERS INDIGENOUS COMMUNITIES TO ENGAGE WITH THE GLOBAL COMMUNITY
67 A137 SCANLOG, A TEACHING ECOSYSTEM FOR REHUMANISING LEARNING: FROM PASSIVE LEARNERS TO ACTIVE, INQUIRY-DRIVEN THINKERS
68 A138 CATALyst: Cataract Teaching and Learning System-A Digital Teaching Aid for Standardised Preoperative Cataract Counselling
69 A139 Innovating Pedagogy Through Matter: Exploring Color and Creativity with Domestic Pigments in Art Classrooms- HuniRona
70 A141 FIQHFIN-M: A Gamified Digital Teaching Aid for Enhancing Fiqh Muamalat Learning
71 A142 RePoreCrete EDU: An Interactive Teaching Aid for Sustainable Concrete and Flood-Resilient Infrastructure
72 A143 PRESENT-REFLECT-REFINE (P2R): AN INNOVATIVE FEEDBACK-DRIVEN FRAMEWORK FOR ENHANCING ELEMENTAL COST ANALYSIS (ECA) LEARNING OUTCOMES
73 A144 From Grading to Guidance, Integrating AI Feedback to Enhance Language Assessment in Higher Education
74 A147 Empowering Special Minds: Innovative Teaching Aid for Independent Living Skills
75 A148 STA406 Interactive Statistics Learning Portal: Enhancing Student Learning Through Digital Practice
76 A150 TEACHING & LEARNING HOLISTIC CARE: ACUPRESSURE POINTS FOR EMERGENCY SITUATIONS (APES)
77 A158 STATMATCH: AN INTERACTIVE GAMIFIED MULTIMODAL SEMANTIC MATCHING PLATFORM FOR STATISTICAL CONCEPT MASTERY
78 A159 ADDAMAIR Inovasi Digital dalam Pembelajaran Kata Ganti Nama Diri Bahasa Arab