| 1 |
A15 |
EduPath ML: An Academic Early Warning System for Financial Mathematics
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| 2 |
A16 |
LEARNING BASIC COMPUTER COMPONENTS VIA AUGMENTED REALITY
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| 3 |
A17 |
Digital Starter Kit (DSK): Empowering Rural Women Entrepreneurs as Future Community Mentors
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| 4 |
A18 |
Keyword-to-Sketch Logo Ideation Framework
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| 5 |
A21 |
The 3-Phase Gamified Sustainable Operations Learning (GSOL) Model: Transforming Operations Management Education through Gamification and Sustainability
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| 6 |
A22 |
VARKTeach KIT FOR TVET CONSTRUCTION EDUCATION
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| 7 |
A23 |
SAFE-REACT KIT: A Behaviour-Based Learning Innovation for Online Safety Education among Children in Welfare Homes
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| 8 |
A26 |
CIVIL-CHARADE™ 4D: Enhancing Student Engagement and Knowledge Retention in Construction Technology Education
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| 9 |
A29 |
AI-Assisted Writing Guidelines for CEFR A1 Japanese Language Learners Based on MARUGOTO Katsudoo A1 (AI - kaku)
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| 10 |
A30 |
A Game-Based Scrabble Word Puzzle Approach to Strengthening Students’ Understanding of Newton’s Laws of Motion
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| 11 |
A31 |
The Case of the Lost Linkers: A Digital Educational Escape Room (DEER) Game for Meaningful Communication
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| 12 |
A32 |
Enhancing Occupational Safety and Health (OSH) Learning and Training Through Virtual Reality (VR) Technology
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| 13 |
A36 |
Breaking Barriers in Culinary Education: The Development of a Bread-Making Micro-Credential for Future-Ready Learners
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| 14 |
A39 |
SUSTAINOTYPE KIT: AN ECO-FRIENDLY INNOVATION IN STEAM TEACHING AIDS FOR SCHOOL AND UNIVERSITY STUDENTS
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| 15 |
A41 |
GLP Framework (Guided Learning through Padlet): A Research-Based Digital Collaborative Learning System for Teaching ESL Text Structures
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| 16 |
A44 |
CULINEC- Culinary Intelligent Learning Ecosystem
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| 17 |
A42 |
VentureVerse Business Plan Builder (VBPB): A Gamified Experiential Learning Toolkit for Teaching Technology Entrepreneurship Among Undergraduate Students
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| 18 |
A43 |
Recalling Basic Integration Techniques through Videos
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| 19 |
A45 |
BioVideo SPM : Inovasi Pembelajaran Biologi Komprehensif Berasaskan Video
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| 20 |
A49 |
CLEAR: Co-created Learning through Ethical AI Resources Framework
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| 21 |
A51 |
SMART-AWARD 4.0: An Explainable AI Decision Support System for Outstanding Employee Award Selection Using AHP–TOPSIS and Career Achievement Index (CAI)
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| 22 |
A54 |
USAHAWAN CILIK: AN INTEGRATED TEACHING AID FOR PRIMARY SCHOOL
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| 23 |
A56 |
PeerPulse360: An Automated Peer Assessment and Individual Contribution System
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| 24 |
A60 |
Penghuni Lautan: An Interactive Digital Game for the Cultural Preservation and Education of the Bajau Laut Community
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| 25 |
A63 |
Green Culture: An Ultrasound-Based Teaching Aid for Sustainable Plant Tissue Culture Learning for Undergraduates
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| 26 |
A69 |
PROMPTS FOR INTERNS’ REFLECTIONS (PIR): A GUIDED REFLECTION TOOLKIT FOR CRITICAL THINKING
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| 27 |
A71 |
ColourPath: A Step-by-Step Virtual Workspace for Learning Academic Writing through Coloured Scaffolding
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| 28 |
A75 |
The Ringgit Effect App: Smart Budgeting for Student SMEs
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| 29 |
A77 |
Bridging Neuromuscular Physiology and Pharmacology Through Collaborative Teaching
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| 30 |
A88 |
ViEducate: From Classroom Theory to Campus Exploration
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| 31 |
A78 |
PharmaNexus: An Interactive Digital Learning Hub for Mastering Pharmacology
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| 32 |
A79 |
I-ENGINE FRAMEWORK: Islamic Engineering Nurturing Framework for Holistic Professional Engineers
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| 33 |
A80 |
S.P.A.R.K : Smart Pressure Active-Learning Research Kit
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| 34 |
A83 |
Enhancing Accounting Education Through Gamified and Video-Based Learning: PropertyQuest Game App for MFRS 140
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| 35 |
A84 |
PEMBANGUNAN DAN PENERIMAAN SISTEM TUTORIAL HeatTempTS BAGI PEMBELAJARAN HABA DAN SUHU DALAM SAINS KEJURUTERAAN
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| 36 |
A87 |
MODUL YOUTUBE JOM MASAK RINGKAS, MUDAH & SIHAT
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| 37 |
A89 |
Code [X]: Nexus A Narrative-Driven 2D Top-Down Style Adventure Game for Introductory-Level C++ Programming
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| 38 |
A90 |
MATHIVITY: MATHEMATICAL TOWER DEFENSE 2D GAME FOR PRIMARY SCHOOL STUDENTS USING GODOT 4
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| 39 |
A91 |
Future Engineer 5.0: Cultivating Graduate Employability Competencies Through Kolb’s Experiential Learning Framework
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| 40 |
A3 |
Innovative Learning in Accounting: Integrating Smart Game Applications and Video-Based Learning for MFRS 137 Framework
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| 41 |
A4 |
INV537 Innovation: Transforming Oral Capital Market Education via Podbean
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| 42 |
A8 |
HSG - FLIP CARD
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| 43 |
A10 |
BOOSTING HIGHER LEARNING STUDENTS’ PERFORMANCE THROUGH GAMIFICATION
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| 44 |
A40 |
E-Handbook for Community Projects: "Empowering Community Engagement Through Digital Innovation"
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| 45 |
A12 |
EssayAssist: A Step-by-step Path to Effective Essay Writing
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| 46 |
A92 |
ECONOMICS DYNAMIC GAMING EXPERIENCE (E.D.G.E)
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| 47 |
A93 |
SMART SOLEH: Platform Modular Digital untuk Program Pemindahan Ilmu Komuniti
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| 48 |
A95 |
SMART STUDY PLATFORM FOR ENGINEERING MATHEMATICS
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| 49 |
A98 |
RhDecode: An Interactive Digital Platform for Rhesus Blood Group Nomenclature and Serological Interpretation
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| 50 |
A99 |
PENAN CULTURE
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| 51 |
A100 |
BIMANTARA: AN EXPERIENTIAL ASEAN AWARENESS AND COMMUNITY ENGAGEMENT MODEL FOR HOLISTIC STUDENT LEARNING
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| 52 |
A102 |
FIQH DART; PERMAINAN INTERAKTIF PEMAHAMAN KAEDAH FIQH, SUBJEK SAINS DAN TEKNOLOGI; KOD CTU211
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| 53 |
A103 |
STA BOOST 2.0: TRANSFORMING STATISTICS EDUCATION THROUGH AI-GUIDED AND GAMIFIED LEARNING
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| 54 |
A105 |
A Centralised Digital Learning Platform Using Padlet to Support Law Education among Non-Law Students at UiTM Sarawak
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| 55 |
A109 |
Guess Whose Turn: An Offline PowerPoint-Based Tool for Enhancing Equitable Classroom Participation
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| 56 |
A110 |
AI-GUIDED CONCEPT GATEWAY FOR GRAPHING FUNCTIONS
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| 57 |
A111 |
Express Language Camp: A Rapid Cross-Border Malay Teaching Framework
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| 58 |
A113 |
NUMO BIZ-MATH: ENHANCING FINANCIAL MATHEMATICS MASTERY THROUGH A HYBRID GAMIFIED TOOL WITH QUICK RESPONSE (QR) DIGITAL INTEGRATION
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| 59 |
A114 |
FREELANCESPARK AI: AN AI-POWERED TEACHING ECOSYSTEM FOR EMPOWERING FUTURE-READY DIGITAL FREELANCERS
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| 60 |
A117 |
Wire Wise: Smart Guidance for Every Orthodontic Journey
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| 61 |
A119 |
A.C.T: An AI-Guided Accounting Learning System Using Real Business Transaction Simulation
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| 62 |
A122 |
TENSE & TURN: ENHANCING GRAMMAR LEARNING THROUGH CULTURAL GAME-BASED ADVENTURE
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| 63 |
A127 |
INNOVATIVE EDUCATIONAL FRAMEWORK: INCORPORATING AL-‘URF IN LEARNING ISLAMIC LAW FOR HALAL PROGRAM
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| 64 |
A129 |
SERVE & SOLVE: ENHANCING RESTAURANT SERVICE SKILLS THROUGH INTERACTIVE GAMIFIED LEARNING
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| 65 |
A130 |
UNOXDERIVATIV
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| 66 |
A136 |
WOG: WORDS OF GROWTH, AN ECOTOURISM COMMUNICATION KIT THAT EMPOWERS INDIGENOUS COMMUNITIES TO ENGAGE WITH THE GLOBAL COMMUNITY
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| 67 |
A137 |
SCANLOG, A TEACHING ECOSYSTEM FOR REHUMANISING LEARNING: FROM PASSIVE LEARNERS TO ACTIVE, INQUIRY-DRIVEN THINKERS
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| 68 |
A138 |
CATALyst: Cataract Teaching and Learning System-A Digital Teaching Aid for Standardised Preoperative Cataract Counselling
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| 69 |
A139 |
Innovating Pedagogy Through Matter: Exploring Color and Creativity with Domestic Pigments in Art Classrooms- HuniRona
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| 70 |
A141 |
FIQHFIN-M: A Gamified Digital Teaching Aid for Enhancing Fiqh Muamalat Learning
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| 71 |
A142 |
RePoreCrete EDU: An Interactive Teaching Aid for Sustainable Concrete and Flood-Resilient Infrastructure
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| 72 |
A143 |
PRESENT-REFLECT-REFINE (P2R): AN INNOVATIVE FEEDBACK-DRIVEN FRAMEWORK FOR ENHANCING ELEMENTAL COST ANALYSIS (ECA) LEARNING OUTCOMES
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| 73 |
A144 |
From Grading to Guidance, Integrating AI Feedback to Enhance Language Assessment in Higher Education
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| 74 |
A147 |
Empowering Special Minds: Innovative Teaching Aid for Independent Living Skills
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| 75 |
A148 |
STA406 Interactive Statistics Learning Portal: Enhancing Student Learning Through Digital Practice
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| 76 |
A150 |
TEACHING & LEARNING HOLISTIC CARE: ACUPRESSURE POINTS FOR EMERGENCY SITUATIONS (APES)
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| 77 |
A158 |
STATMATCH: AN INTERACTIVE GAMIFIED MULTIMODAL SEMANTIC MATCHING PLATFORM FOR STATISTICAL CONCEPT MASTERY
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| 78 |
A159 |
ADDAMAIR Inovasi Digital dalam Pembelajaran Kata Ganti Nama Diri Bahasa Arab
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