ITAC26 | Category A: Professional

Total Records: 10
# PID Title
1 A15 EduPath ML: An Academic Early Warning System for Financial Mathematics
2 A16 LEARNING BASIC COMPUTER COMPONENTS VIA AUGMENTED REALITY
3 A17 Digital Starter Kit (DSK): Empowering Rural Women Entrepreneurs as Future Community Mentors
4 A18 Keyword-to-Sketch Logo Ideation Framework
5 A19 LESKEFACT 360: A SUSTAINABLE ECOSYSTEM FOR STUDENT WELLNESS THROUGH SPORTS AND CULTURAL INNOVATION
6 A21 The 3-Phase Gamified Sustainable Operations Learning (GSOL) Model: Transforming Operations Management Education through Gamification and Sustainability
7 A22 VARKTeach KIT FOR TVET CONSTRUCTION EDUCATION
8 A23 SAFE-REACT KIT: A Behaviour-Based Learning Innovation for Online Safety Education among Children in Welfare Homes
9 A26 CIVIL-CHARADE™ 4D: Enhancing Student Engagement and Knowledge Retention in Construction Technology Education
10 A29 AI-Assisted Writing Guidelines for CEFR A1 Japanese Language Learners Based on MARUGOTO Katsudoo A1 (AI - kaku)
11 A30 A Game-Based Scrabble Word Puzzle Approach to Strengthening Students’ Understanding of Newton’s Laws of Motion
12 A31 The Case of the Lost Linkers: A Digital Educational Escape Room (DEER) Game for Meaningful Communication
13 A32 Enhancing Occupational Safety and Health (OSH) Learning and Training Through Virtual Reality (VR) Technology
14 A36 Breaking Barriers in Culinary Education: The Development of a Bread-Making Micro-Credential for Future-Ready Learners
15 A39 SUSTAINOTYPE KIT: AN ECO-FRIENDLY INNOVATION IN STEAM TEACHING AIDS FOR SCHOOL AND UNIVERSITY STUDENTS
16 A41 GLP Framework (Guided Learning through Padlet): A Research-Based Digital Collaborative Learning System for Teaching ESL Text Structures
17 A44 CULINEC- Culinary Intelligent Learning Ecosystem
18 A42 VentureVerse Business Plan Builder (VBPB): A Gamified Experiential Learning Toolkit for Teaching Technology Entrepreneurship Among Undergraduate Students
19 A43 Recalling Basic Integration Techniques through Videos
20 A45 BioVideo SPM : Inovasi Pembelajaran Biologi Komprehensif Berasaskan Video
21 A49 CLEAR: Co-created Learning through Ethical AI Resources Framework
22 A50 PHONOSTACK: BOARD GAME FOR PRONUNCIATION AND VOCABULARY BUILDING
23 A51 SMART-AWARD 4.0: An Explainable AI Decision Support System for Outstanding Employee Award Selection Using AHP–TOPSIS and Career Achievement Index (CAI)
24 A53 IBEX (Islamic Banking Experience)
25 A54 USAHAWAN CILIK: AN INTEGRATED TEACHING AID FOR PRIMARY SCHOOL
26 A56 PeerPulse360: An Automated Peer Assessment and Individual Contribution System
27 A59 MINDFULME INDEX: A DIGITAL SELF-ASSESSMENT AND GAMIFIED LEARNING TOOL FOR MINDFUL CONSUMPTION AMONG MALAYSIAN GEN Z
28 A60 Penghuni Lautan: An Interactive Digital Game for the Cultural Preservation and Education of the Bajau Laut Community
29 A63 Green Culture: An Ultrasound-Based Teaching Aid for Sustainable Plant Tissue Culture Learning for Undergraduates
30 A68 EMO-READ: AN EMOJI-BASED ACADEMIC READING TOOL
31 A69 PROMPTS FOR INTERNS’ REFLECTIONS (PIR): A GUIDED REFLECTION TOOLKIT FOR CRITICAL THINKING
32 A70 SURIQUEST: EARLY STAGE OF MENSTRUATION
33 A71 ColourPath: A Step-by-Step Virtual Workspace for Learning Academic Writing through Coloured Scaffolding
34 A74 CardioLabX: An Interactive Digital Learning Ecosystem for Integrating Cardiovascular Pathophysiology and Pharmacology
35 A75 The Ringgit Effect App: Smart Budgeting for Student SMEs
36 A76 Virtual Organic Chemistry Learning: Alkanes Quest
37 A77 Bridging Neuromuscular Physiology and Pharmacology Through Collaborative Teaching
38 A88 ViEducate: From Classroom Theory to Campus Exploration
39 A78 PharmaNexus: An Interactive Digital Learning Hub for Mastering Pharmacology
40 A79 I-ENGINE FRAMEWORK: Islamic Engineering Nurturing Framework for Holistic Professional Engineers
41 A80 S.P.A.R.K : Smart Pressure Active-Learning Research Kit
42 A83 Enhancing Accounting Education Through Gamified and Video-Based Learning: PropertyQuest Game App for MFRS 140
43 A84 PEMBANGUNAN DAN PENERIMAAN SISTEM TUTORIAL HeatTempTS BAGI PEMBELAJARAN HABA DAN SUHU DALAM SAINS KEJURUTERAAN
44 A87 MODUL YOUTUBE JOM MASAK RINGKAS, MUDAH & SIHAT
45 A89 Code [X]: Nexus A Narrative-Driven 2D Top-Down Style Adventure Game for Introductory-Level C++ Programming
46 A90 MATHIVITY: MATHEMATICAL TOWER DEFENSE 2D GAME FOR PRIMARY SCHOOL STUDENTS USING GODOT 4
47 A91 Future Engineer 5.0: Cultivating Graduate Employability Competencies Through Kolb’s Experiential Learning Framework
48 A3 Innovative Learning in Accounting: Integrating Smart Game Applications and Video-Based Learning for MFRS 137 Framework
49 A4 INV537 Innovation: Transforming Oral Capital Market Education via Podbean
50 A8 HSG - FLIP CARD
51 A9 Navigating Campus: A Two-Week Exploratory Teaching Aid for First-Year Students
52 A10 BOOSTING HIGHER LEARNING STUDENTS’ PERFORMANCE THROUGH GAMIFICATION
53 A40 E-Handbook for Community Projects: "Empowering Community Engagement Through Digital Innovation"
54 A12 EssayAssist: A Step-by-step Path to Effective Essay Writing
55 A92 ECONOMICS DYNAMIC GAMING EXPERIENCE (E.D.G.E)
56 A93 SMART SOLEH: Platform Modular Digital untuk Program Pemindahan Ilmu Komuniti
57 A95 SMART STUDY PLATFORM FOR ENGINEERING MATHEMATICS
58 A98 RhDecode: An Interactive Digital Platform for Rhesus Blood Group Nomenclature and Serological Interpretation
59 A99 PENAN CULTURE
60 A100 BIMANTARA: AN EXPERIENTIAL ASEAN AWARENESS AND COMMUNITY ENGAGEMENT MODEL FOR HOLISTIC STUDENT LEARNING
61 A102 FIQH DART; PERMAINAN INTERAKTIF PEMAHAMAN KAEDAH FIQH, SUBJEK SAINS DAN TEKNOLOGI; KOD CTU211
62 A103 STA BOOST 2.0: TRANSFORMING STATISTICS EDUCATION THROUGH AI-GUIDED AND GAMIFIED LEARNING
63 A105 A Centralised Digital Learning Platform Using Padlet to Support Law Education among Non-Law Students at UiTM Sarawak
64 A109 Guess Whose Turn: An Offline PowerPoint-Based Tool for Enhancing Equitable Classroom Participation
65 A110 AI-GUIDED CONCEPT GATEWAY FOR GRAPHING FUNCTIONS
66 A111 Express Language Camp: A Rapid Cross-Border Malay Teaching Framework
67 A113 NUMO BIZ-MATH: ENHANCING FINANCIAL MATHEMATICS MASTERY THROUGH A HYBRID GAMIFIED TOOL WITH QUICK RESPONSE (QR) DIGITAL INTEGRATION
68 A114 FREELANCESPARK AI: AN AI-POWERED TEACHING ECOSYSTEM FOR EMPOWERING FUTURE-READY DIGITAL FREELANCERS
69 A117 Wire Wise: Smart Guidance for Every Orthodontic Journey
70 A119 A.C.T: An AI-Guided Accounting Learning System Using Real Business Transaction Simulation
71 A122 TENSE & TURN: ENHANCING GRAMMAR LEARNING THROUGH CULTURAL GAME-BASED ADVENTURE
72 A127 INNOVATIVE EDUCATIONAL FRAMEWORK: INCORPORATING AL-‘URF IN LEARNING ISLAMIC LAW FOR HALAL PROGRAM
73 A129 SERVE & SOLVE: ENHANCING RESTAURANT SERVICE SKILLS THROUGH INTERACTIVE GAMIFIED LEARNING
74 A130 UNOXDERIVATIV
75 A132 Tangible Code Strips(TCS) Intervention Kit
76 A133 INT-FRAME: A Self-Checking Learning Board for Interest Concepts
77 A136 WOG: WORDS OF GROWTH, AN ECOTOURISM COMMUNICATION KIT THAT EMPOWERS INDIGENOUS COMMUNITIES TO ENGAGE WITH THE GLOBAL COMMUNITY
78 A137 SCANLOG, A TEACHING ECOSYSTEM FOR REHUMANISING LEARNING: FROM PASSIVE LEARNERS TO ACTIVE, INQUIRY-DRIVEN THINKERS
79 A138 CATALyst: Cataract Teaching and Learning System-A Digital Teaching Aid for Standardised Preoperative Cataract Counselling
80 A139 Innovating Pedagogy Through Matter: Exploring Color and Creativity with Domestic Pigments in Art Classrooms- HuniRona
81 A141 FIQHFIN-M: A Gamified Digital Teaching Aid for Enhancing Fiqh Muamalat Learning
82 A142 RePoreCrete EDU: An Interactive Teaching Aid for Sustainable Concrete and Flood-Resilient Infrastructure
83 A143 PRESENT-REFLECT-REFINE (P2R): AN INNOVATIVE FEEDBACK-DRIVEN FRAMEWORK FOR ENHANCING ELEMENTAL COST ANALYSIS (ECA) LEARNING OUTCOMES
84 A144 From Grading to Guidance, Integrating AI Feedback to Enhance Language Assessment in Higher Education
85 A177 ALIMS (ACIS LEARNING MANAGEMENT SYSTEM): TRANSFORMASI PENDIDIKAN ISLAM MELALUI EKOSISTEM PEMBELAJARAN DIGITAL TERBUKA, INTERAKTIF DAN KOLABORATIF
86 A147 Empowering Special Minds: Innovative Teaching Aid for Independent Living Skills
87 A148 STA406 Interactive Statistics Learning Portal: Enhancing Student Learning Through Digital Practice
88 A150 TEACHING & LEARNING HOLISTIC CARE: ACUPRESSURE POINTS FOR EMERGENCY SITUATIONS (APES)
89 A151 PROBIO 360°
90 A155 GENERAL VS. SCIENTIFIC ENGLISH DICTIONARY
91 A156 FHTM2U SOD POCKET: A WEB BASED TEACHING AID FOR SELF-DIRECTED FOOD AND BEVERAGE SIMULATION LEARNING
92 A157 GeoCA LEARN–EXPLORE–PLAY: AN INTEGRATED DIGITAL TEACHING AID FOR INTERACTIVE LEARNING
93 A158 STATMATCH: AN INTERACTIVE GAMIFIED MULTIMODAL SEMANTIC MATCHING PLATFORM FOR STATISTICAL CONCEPT MASTERY
94 A159 ADDAMAIR Inovasi Digital dalam Pembelajaran Kata Ganti Nama Diri Bahasa Arab
95 A166 HANZI CORD: A CARD GAME FOR PROGRESSIVE CHINESE LANGUAGE LEARNING FROM CHARACTER RECOGNITION TO SENTENCE CONSTRUCTION
96 A168 KitaReka
97 A169 Islamic Finance Puzzle Quest: Structuring & Masterclass Application in Real-Time
98 A170 SmartAssign AI
99 A174 SMART-QAWAID FIQHIYYAH DIGITAL LEARNING ECOSYSTEM (SMART-QF DLE)
100 A179 StoryPath: A Branching Narrative Teaching Aid for English Language Acquisition
101 A180 CROSS-PROVERBIAL BRIDGE (X-PROB): BREAKING CULTURAL BARRIERS AND BUILDING INTERCULTURAL COMPETENCE IN ESL LEARNERS THROUGH INTERACTIVE VIDEO-GAMIFICATION