ITAC26 | Category A: Professional

Total Records: 10
# PID Title
1 A16 LEARNING BASIC COMPUTER COMPONENTS VIA AUGMENTED REALITY
2 A17 Digital Starter Kit (DSK): Empowering Rural Women Entrepreneurs as Future Community Mentors
3 A18 Keyword-to-Sketch Logo Ideation Framework
4 A21 The 3-Phase Gamified Sustainable Operations Learning (GSOL) Model: Transforming Operations Management Education through Gamification and Sustainability
5 A22 VARKTeach KIT FOR TVET CONSTRUCTION EDUCATION
6 A23 SAFE-REACT KIT: A Behaviour-Based Learning Innovation for Online Safety Education among Children in Welfare Homes
7 A26 CIVIL-CHARADE™ 4D: Enhancing Student Engagement and Knowledge Retention in Construction Technology Education
8 A29 AI-Assisted Writing Guidelines for CEFR A1 Japanese Language Learners Based on MARUGOTO Katsudoo A1 (AI - kaku)
9 A30 A Game-Based Scrabble Word Puzzle Approach to Strengthening Students’ Understanding of Newton’s Laws of Motion
10 A32 Enhancing Occupational Safety and Health (OSH) Learning and Training Through Virtual Reality (VR) Technology
11 A36 Breaking Barriers in Culinary Education: The Development of a Bread-Making Micro-Credential for Future-Ready Learners
12 A39 SUSTAINOTYPE KIT: AN ECO-FRIENDLY INNOVATION IN STEAM TEACHING AIDS FOR SCHOOL AND UNIVERSITY STUDENTS
13 A44 CULINEC- Culinary Intelligent Learning Ecosystem
14 A42 VentureVerse Business Plan Builder (VBPB): A Gamified Experiential Learning Toolkit for Teaching Technology Entrepreneurship Among Undergraduate Students
15 A45 BioVideo SPM : Inovasi Pembelajaran Biologi Komprehensif Berasaskan Video
16 A51 SMART-AWARD 4.0: An Explainable AI Decision Support System for Outstanding Employee Award Selection Using AHP–TOPSIS and Career Achievement Index (CAI)
17 A54 USAHAWAN CILIK: AN INTEGRATED TEACHING AID FOR PRIMARY SCHOOL
18 A56 PeerPulse360: An Automated Peer Assessment and Individual Contribution System
19 A60 Penghuni Lautan: An Interactive Digital Game for the Cultural Preservation and Education of the Bajau Laut Community
20 A63 Green Culture: An Ultrasound-Based Teaching Aid for Sustainable Plant Tissue Culture Learning for Undergraduates
21 A71 ColourPath: A Step-by-Step Virtual Workspace for Learning Academic Writing through Coloured Scaffolding
22 A75 The Ringgit Effect App: Smart Budgeting for Student SMEs
23 A88 ViEducate: From Classroom Theory to Campus Exploration
24 A78 PharmaNexus: An Interactive Digital Learning Hub for Mastering Pharmacology
25 A79 I-ENGINE FRAMEWORK: Islamic Engineering Nurturing Framework for Holistic Professional Engineers
26 A83 Enhancing Accounting Education Through Gamified and Video-Based Learning: PropertyQuest Game App for MFRS 140
27 A84 PEMBANGUNAN DAN PENERIMAAN SISTEM TUTORIAL HeatTempTS BAGI PEMBELAJARAN HABA DAN SUHU DALAM SAINS KEJURUTERAAN
28 A87 MODUL YOUTUBE JOM MASAK RINGKAS, MUDAH & SIHAT
29 A91 Future Engineer 5.0: Cultivating Graduate Employability Competencies Through Kolb’s Experiential Learning Framework
30 A3 Innovative Learning in Accounting: Integrating Smart Game Applications and Video-Based Learning for MFRS 137 Framework
31 A8 HSG - FLIP CARD
32 A10 BOOSTING HIGHER LEARNING STUDENTS’ PERFORMANCE THROUGH GAMIFICATION
33 A40 E-Handbook for Community Projects: "Empowering Community Engagement Through Digital Innovation"
34 A12 EssayAssist: A Step-by-step Path to Effective Essay Writing
35 A92 ECONOMICS DYNAMIC GAMING EXPERIENCE (E.D.G.E)
36 A95 SMART STUDY PLATFORM FOR ENGINEERING MATHEMATICS
37 A98 RhDecode: An Interactive Digital Platform for Rhesus Blood Group Nomenclature and Serological Interpretation
38 A99 PENAN CULTURE
39 A103 STA BOOST 2.0: TRANSFORMING STATISTICS EDUCATION THROUGH AI-GUIDED AND GAMIFIED LEARNING
40 A110 AI-GUIDED CONCEPT GATEWAY FOR GRAPHING FUNCTIONS
41 A113 NUMO BIZ-MATH: ENHANCING FINANCIAL MATHEMATICS MASTERY THROUGH A HYBRID GAMIFIED TOOL WITH QUICK RESPONSE (QR) DIGITAL INTEGRATION
42 A114 FREELANCESPARK AI: AN AI-POWERED TEACHING ECOSYSTEM FOR EMPOWERING FUTURE-READY DIGITAL FREELANCERS
43 A117 Wire Wise: Smart Guidance for Every Orthodontic Journey
44 A119 A.C.T: An AI-Guided Accounting Learning System Using Real Business Transaction Simulation
45 A122 TENSE & TURN: ENHANCING GRAMMAR LEARNING THROUGH CULTURAL GAME-BASED ADVENTURE