ITAC26 | Category A: Professional

Total Records: 10
# PID Title
1 A16 LEARNING BASIC COMPUTER COMPONENTS VIA AUGMENTED REALITY
2 A17 Digital Starter Kit (DSK): Empowering Rural Women Entrepreneurs as Future Community Mentors
3 A18 Keyword-to-Sketch Logo Ideation Framework
4 A21 The 3-Phase Gamified Sustainable Operations Learning (GSOL) Model: Transforming Operations Management Education through Gamification and Sustainability
5 A22 VARKTeach KIT FOR TVET CONSTRUCTION EDUCATION
6 A23 SAFE-REACT KIT: A Behaviour-Based Learning Innovation for Online Safety Education among Children in Welfare Homes
7 A26 CIVIL-CHARADE™ 4D: Enhancing Student Engagement and Knowledge Retention in Construction Technology Education
8 A29 AI-Assisted Writing Guidelines for CEFR A1 Japanese Language Learners Based on MARUGOTO Katsudoo A1 (AI - kaku)
9 A30 A Game-Based Scrabble Word Puzzle Approach to Strengthening Students’ Understanding of Newton’s Laws of Motion
10 A32 Enhancing Occupational Safety and Health (OSH) Learning and Training Through Virtual Reality (VR) Technology
11 A36 Breaking Barriers in Culinary Education: The Development of a Bread-Making Micro-Credential for Future-Ready Learners
12 A39 SUSTAINOTYPE KIT: AN ECO-FRIENDLY INNOVATION IN STEAM TEACHING AIDS FOR SCHOOL AND UNIVERSITY STUDENTS
13 A41 GLP Framework (Guided Learning through Padlet): A Research-Based Digital Collaborative Learning System for Teaching ESL Text Structures
14 A44 CULINEC- Culinary Intelligent Learning Ecosystem
15 A42 VentureVerse Business Plan Builder (VBPB): A Gamified Experiential Learning Toolkit for Teaching Technology Entrepreneurship Among Undergraduate Students
16 A43 Recalling Basic Integration Techniques through Videos
17 A45 BioVideo SPM : Inovasi Pembelajaran Biologi Komprehensif Berasaskan Video
18 A49 CLEAR: Co-created Learning through Ethical AI Resources Framework
19 A51 SMART-AWARD 4.0: An Explainable AI Decision Support System for Outstanding Employee Award Selection Using AHP–TOPSIS and Career Achievement Index (CAI)
20 A54 USAHAWAN CILIK: AN INTEGRATED TEACHING AID FOR PRIMARY SCHOOL
21 A56 PeerPulse360: An Automated Peer Assessment and Individual Contribution System
22 A60 Penghuni Lautan: An Interactive Digital Game for the Cultural Preservation and Education of the Bajau Laut Community
23 A63 Green Culture: An Ultrasound-Based Teaching Aid for Sustainable Plant Tissue Culture Learning for Undergraduates
24 A69 PROMPTS FOR INTERNS’ REFLECTIONS (PIR): A GUIDED REFLECTION TOOLKIT FOR CRITICAL THINKING
25 A71 ColourPath: A Step-by-Step Virtual Workspace for Learning Academic Writing through Coloured Scaffolding
26 A75 The Ringgit Effect App: Smart Budgeting for Student SMEs
27 A77 Bridging Neuromuscular Physiology and Pharmacology Through Collaborative Teaching
28 A88 ViEducate: From Classroom Theory to Campus Exploration
29 A78 PharmaNexus: An Interactive Digital Learning Hub for Mastering Pharmacology
30 A79 I-ENGINE FRAMEWORK: Islamic Engineering Nurturing Framework for Holistic Professional Engineers
31 A80 S.P.A.R.K : Smart Pressure Active-Learning Research Kit
32 A83 Enhancing Accounting Education Through Gamified and Video-Based Learning: PropertyQuest Game App for MFRS 140
33 A84 PEMBANGUNAN DAN PENERIMAAN SISTEM TUTORIAL HeatTempTS BAGI PEMBELAJARAN HABA DAN SUHU DALAM SAINS KEJURUTERAAN
34 A87 MODUL YOUTUBE JOM MASAK RINGKAS, MUDAH & SIHAT
35 A91 Future Engineer 5.0: Cultivating Graduate Employability Competencies Through Kolb’s Experiential Learning Framework
36 A3 Innovative Learning in Accounting: Integrating Smart Game Applications and Video-Based Learning for MFRS 137 Framework
37 A8 HSG - FLIP CARD
38 A10 BOOSTING HIGHER LEARNING STUDENTS’ PERFORMANCE THROUGH GAMIFICATION
39 A40 E-Handbook for Community Projects: "Empowering Community Engagement Through Digital Innovation"
40 A12 EssayAssist: A Step-by-step Path to Effective Essay Writing
41 A92 ECONOMICS DYNAMIC GAMING EXPERIENCE (E.D.G.E)
42 A93 SMART SOLEH: Platform Modular Digital untuk Program Pemindahan Ilmu Komuniti
43 A95 SMART STUDY PLATFORM FOR ENGINEERING MATHEMATICS
44 A98 RhDecode: An Interactive Digital Platform for Rhesus Blood Group Nomenclature and Serological Interpretation
45 A99 PENAN CULTURE
46 A100 BIMANTARA: AN EXPERIENTIAL ASEAN AWARENESS AND COMMUNITY ENGAGEMENT MODEL FOR HOLISTIC STUDENT LEARNING
47 A102 FIQH DART; PERMAINAN INTERAKTIF PEMAHAMAN KAEDAH FIQH, SUBJEK SAINS DAN TEKNOLOGI; KOD CTU211
48 A103 STA BOOST 2.0: TRANSFORMING STATISTICS EDUCATION THROUGH AI-GUIDED AND GAMIFIED LEARNING
49 A105 A Centralised Digital Learning Platform Using Padlet to Support Law Education among Non-Law Students at UiTM Sarawak
50 A109 Guess Whose Turn: An Offline PowerPoint-Based Tool for Enhancing Equitable Classroom Participation
51 A110 AI-GUIDED CONCEPT GATEWAY FOR GRAPHING FUNCTIONS
52 A113 NUMO BIZ-MATH: ENHANCING FINANCIAL MATHEMATICS MASTERY THROUGH A HYBRID GAMIFIED TOOL WITH QUICK RESPONSE (QR) DIGITAL INTEGRATION
53 A114 FREELANCESPARK AI: AN AI-POWERED TEACHING ECOSYSTEM FOR EMPOWERING FUTURE-READY DIGITAL FREELANCERS
54 A117 Wire Wise: Smart Guidance for Every Orthodontic Journey
55 A119 A.C.T: An AI-Guided Accounting Learning System Using Real Business Transaction Simulation
56 A122 TENSE & TURN: ENHANCING GRAMMAR LEARNING THROUGH CULTURAL GAME-BASED ADVENTURE
57 A127 INNOVATIVE EDUCATIONAL FRAMEWORK: INCORPORATING AL-‘URF IN LEARNING ISLAMIC LAW FOR HALAL PROGRAM
58 A129 SERVE & SOLVE: ENHANCING RESTAURANT SERVICE SKILLS THROUGH INTERACTIVE GAMIFIED LEARNING
59 A136 WOG: WORDS OF GROWTH, AN ECOTOURISM COMMUNICATION KIT THAT EMPOWERS INDIGENOUS COMMUNITIES TO ENGAGE WITH THE GLOBAL COMMUNITY
60 A137 SCANLOG, A TEACHING ECOSYSTEM FOR REHUMANISING LEARNING: FROM PASSIVE LEARNERS TO ACTIVE, INQUIRY-DRIVEN THINKERS
61 A138 CATALyst: Cataract Teaching and Learning System-A Digital Teaching Aid for Standardised Preoperative Cataract Counselling
62 A139 Innovating Pedagogy Through Matter: Exploring Color and Creativity with Domestic Pigments in Art Classrooms- HuniRona