ITAC26 | Category A: Professional

Total Records: 10
# PID Title
1 A16 LEARNING BASIC COMPUTER COMPONENTS VIA AUGMENTED REALITY
2 A17 Digital Starter Kit (DSK): Empowering Rural Women Entrepreneurs as Future Community Mentors
3 A21 The 3-Phase Gamified Sustainable Operations Learning (GSOL) Model: Transforming Operations Management Education through Gamification and Sustainability
4 A22 VARKTeach KIT FOR TVET CONSTRUCTION EDUCATION
5 A23 SAFE-REACT KIT: A Behaviour-Based Learning Innovation for Online Safety Education among Children in Welfare Homes
6 A26 CIVIL-CHARADE™ 4D: Enhancing Student Engagement and Knowledge Retention in Construction Technology Education
7 A29 AI-Assisted Writing Guidelines for CEFR A1 Japanese Language Learners Based on MARUGOTO Katsudoo A1 (AI - kaku)
8 A30 A Game-Based Scrabble Word Puzzle Approach to Strengthening Students’ Understanding of Newton’s Laws of Motion
9 A32 Enhancing Occupational Safety and Health (OSH) Learning and Training Through Virtual Reality (VR) Technology
10 A36 Breaking Barriers in Culinary Education: The Development of a Bread-Making Micro-Credential for Future-Ready Learners
11 A39 SUSTAINOTYPE KIT: AN ECO-FRIENDLY INNOVATION IN STEAM TEACHING AIDS FOR SCHOOL AND UNIVERSITY STUDENTS
12 A42 VentureVerse Business Plan Builder (VBPB): A Gamified Experiential Learning Toolkit for Teaching Technology Entrepreneurship Among Undergraduate Students
13 A45 BioVideo SPM : Inovasi Pembelajaran Biologi Komprehensif Berasaskan Video
14 A51 SMART-AWARD 4.0: An Explainable AI Decision Support System for Outstanding Employee Award Selection Using AHP–TOPSIS and Career Achievement Index (CAI)
15 A53 IBEX (Islamic Banking Experience)
16 A54 USAHAWAN CILIK: AN INTEGRATED TEACHING AID FOR PRIMARY SCHOOL
17 A56 PeerPulse360: An Automated Peer Assessment and Individual Contribution System
18 A60 Penghuni Lautan: An Interactive Digital Game for the Cultural Preservation and Education of the Bajau Laut Community
19 A63 Green Culture: An Ultrasound-Based Teaching Aid for Sustainable Plant Tissue Culture Learning for Undergraduates
20 A71 ColourPath: A Step-by-Step Virtual Workspace for Learning Academic Writing through Coloured Scaffolding
21 A75 The Ringgit Effect App: Smart Budgeting for Student SMEs
22 A88 ViEducate: From Classroom Theory to Campus Exploration
23 A78 PharmaNexus: An Interactive Digital Learning Hub for Mastering Pharmacology
24 A79 I-ENGINE FRAMEWORK: Islamic Engineering Nurturing Framework for Holistic Professional Engineers
25 A83 Enhancing Accounting Education Through Gamified and Video-Based Learning: PropertyQuest Game App for MFRS 140
26 A87 MODUL YOUTUBE JOM MASAK RINGKAS, MUDAH & SIHAT
27 A3 Innovative Learning in Accounting: Integrating Smart Game Applications and Video-Based Learning for MFRS 137 Framework
28 A10 BOOSTING HIGHER LEARNING STUDENTS’ PERFORMANCE THROUGH GAMIFICATION
29 A40 E-Handbook for Community Projects: "Empowering Community Engagement Through Digital Innovation"
30 A92 ECONOMICS DYNAMIC GAMING EXPERIENCE (E.D.G.E)
31 A95 SMART STUDY PLATFORM FOR ENGINEERING MATHEMATICS
32 A98 RhDecode: An Interactive Digital Platform for Rhesus Blood Group Nomenclature and Serological Interpretation
33 A99 PENAN CULTURE
34 A103 STA BOOST 2.0: TRANSFORMING STATISTICS EDUCATION THROUGH AI-GUIDED AND GAMIFIED LEARNING