ITAC26 | Category A: Professional

Total Records: 10
# PID Title
1 A15 EduPath ML: An Academic Early Warning System for Financial Mathematics
2 A16 LEARNING BASIC COMPUTER COMPONENTS VIA AUGMENTED REALITY
3 A17 Digital Starter Kit (DSK): Empowering Rural Women Entrepreneurs as Future Community Mentors
4 A18 Keyword-to-Sketch Logo Ideation Framework
5 A19 LESKEFACT 360: A SUSTAINABLE ECOSYSTEM FOR STUDENT WELLNESS THROUGH SPORTS AND CULTURAL INNOVATION
6 A21 The 3-Phase Gamified Sustainable Operations Learning (GSOL) Model: Transforming Operations Management Education through Gamification and Sustainability
7 A22 VARKTeach KIT FOR TVET CONSTRUCTION EDUCATION
8 A23 SAFE-REACT KIT: A Behaviour-Based Learning Innovation for Online Safety Education among Children in Welfare Homes
9 A26 CIVIL-CHARADE™ 4D: Enhancing Student Engagement and Knowledge Retention in Construction Technology Education
10 A29 AI-Assisted Writing Guidelines for CEFR A1 Japanese Language Learners Based on MARUGOTO Katsudoo A1 (AI - kaku)
11 A30 A Game-Based Scrabble Word Puzzle Approach to Strengthening Students’ Understanding of Newton’s Laws of Motion
12 A31 The Case of the Lost Linkers: A Digital Educational Escape Room (DEER) Game for Meaningful Communication
13 A32 Enhancing Occupational Safety and Health (OSH) Learning and Training Through Virtual Reality (VR) Technology
14 A36 Breaking Barriers in Culinary Education: The Development of a Bread-Making Micro-Credential for Future-Ready Learners
15 A39 SUSTAINOTYPE KIT: AN ECO-FRIENDLY INNOVATION IN STEAM TEACHING AIDS FOR SCHOOL AND UNIVERSITY STUDENTS
16 A41 GLP Framework (Guided Learning through Padlet): A Research-Based Digital Collaborative Learning System for Teaching ESL Text Structures
17 A44 CULINEC- Culinary Intelligent Learning Ecosystem
18 A42 VentureVerse Business Plan Builder (VBPB): A Gamified Experiential Learning Toolkit for Teaching Technology Entrepreneurship Among Undergraduate Students
19 A43 Recalling Basic Integration Techniques through Videos
20 A45 BioVideo SPM : Inovasi Pembelajaran Biologi Komprehensif Berasaskan Video
21 A49 CLEAR: Co-created Learning through Ethical AI Resources Framework
22 A51 SMART-AWARD 4.0: An Explainable AI Decision Support System for Outstanding Employee Award Selection Using AHP–TOPSIS and Career Achievement Index (CAI)
23 A54 USAHAWAN CILIK: AN INTEGRATED TEACHING AID FOR PRIMARY SCHOOL
24 A56 PeerPulse360: An Automated Peer Assessment and Individual Contribution System
25 A59 MINDFULME INDEX: A DIGITAL SELF-ASSESSMENT AND GAMIFIED LEARNING TOOL FOR MINDFUL CONSUMPTION AMONG MALAYSIAN GEN Z
26 A60 Penghuni Lautan: An Interactive Digital Game for the Cultural Preservation and Education of the Bajau Laut Community
27 A63 Green Culture: An Ultrasound-Based Teaching Aid for Sustainable Plant Tissue Culture Learning for Undergraduates
28 A68 EMO-READ: AN EMOJI-BASED ACADEMIC READING TOOL
29 A69 PROMPTS FOR INTERNS’ REFLECTIONS (PIR): A GUIDED REFLECTION TOOLKIT FOR CRITICAL THINKING
30 A71 ColourPath: A Step-by-Step Virtual Workspace for Learning Academic Writing through Coloured Scaffolding
31 A75 The Ringgit Effect App: Smart Budgeting for Student SMEs
32 A77 Bridging Neuromuscular Physiology and Pharmacology Through Collaborative Teaching
33 A88 ViEducate: From Classroom Theory to Campus Exploration
34 A78 PharmaNexus: An Interactive Digital Learning Hub for Mastering Pharmacology
35 A79 I-ENGINE FRAMEWORK: Islamic Engineering Nurturing Framework for Holistic Professional Engineers
36 A80 S.P.A.R.K : Smart Pressure Active-Learning Research Kit
37 A83 Enhancing Accounting Education Through Gamified and Video-Based Learning: PropertyQuest Game App for MFRS 140
38 A84 PEMBANGUNAN DAN PENERIMAAN SISTEM TUTORIAL HeatTempTS BAGI PEMBELAJARAN HABA DAN SUHU DALAM SAINS KEJURUTERAAN
39 A87 MODUL YOUTUBE JOM MASAK RINGKAS, MUDAH & SIHAT
40 A89 Code [X]: Nexus A Narrative-Driven 2D Top-Down Style Adventure Game for Introductory-Level C++ Programming
41 A90 MATHIVITY: MATHEMATICAL TOWER DEFENSE 2D GAME FOR PRIMARY SCHOOL STUDENTS USING GODOT 4
42 A91 Future Engineer 5.0: Cultivating Graduate Employability Competencies Through Kolb’s Experiential Learning Framework
43 A3 Innovative Learning in Accounting: Integrating Smart Game Applications and Video-Based Learning for MFRS 137 Framework
44 A4 INV537 Innovation: Transforming Oral Capital Market Education via Podbean
45 A8 HSG - FLIP CARD
46 A10 BOOSTING HIGHER LEARNING STUDENTS’ PERFORMANCE THROUGH GAMIFICATION
47 A40 E-Handbook for Community Projects: "Empowering Community Engagement Through Digital Innovation"
48 A12 EssayAssist: A Step-by-step Path to Effective Essay Writing
49 A92 ECONOMICS DYNAMIC GAMING EXPERIENCE (E.D.G.E)
50 A93 SMART SOLEH: Platform Modular Digital untuk Program Pemindahan Ilmu Komuniti
51 A95 SMART STUDY PLATFORM FOR ENGINEERING MATHEMATICS
52 A98 RhDecode: An Interactive Digital Platform for Rhesus Blood Group Nomenclature and Serological Interpretation
53 A99 PENAN CULTURE
54 A100 BIMANTARA: AN EXPERIENTIAL ASEAN AWARENESS AND COMMUNITY ENGAGEMENT MODEL FOR HOLISTIC STUDENT LEARNING
55 A102 FIQH DART; PERMAINAN INTERAKTIF PEMAHAMAN KAEDAH FIQH, SUBJEK SAINS DAN TEKNOLOGI; KOD CTU211
56 A103 STA BOOST 2.0: TRANSFORMING STATISTICS EDUCATION THROUGH AI-GUIDED AND GAMIFIED LEARNING
57 A105 A Centralised Digital Learning Platform Using Padlet to Support Law Education among Non-Law Students at UiTM Sarawak
58 A109 Guess Whose Turn: An Offline PowerPoint-Based Tool for Enhancing Equitable Classroom Participation
59 A110 AI-GUIDED CONCEPT GATEWAY FOR GRAPHING FUNCTIONS
60 A111 Express Language Camp: A Rapid Cross-Border Malay Teaching Framework
61 A113 NUMO BIZ-MATH: ENHANCING FINANCIAL MATHEMATICS MASTERY THROUGH A HYBRID GAMIFIED TOOL WITH QUICK RESPONSE (QR) DIGITAL INTEGRATION
62 A114 FREELANCESPARK AI: AN AI-POWERED TEACHING ECOSYSTEM FOR EMPOWERING FUTURE-READY DIGITAL FREELANCERS
63 A117 Wire Wise: Smart Guidance for Every Orthodontic Journey
64 A119 A.C.T: An AI-Guided Accounting Learning System Using Real Business Transaction Simulation
65 A122 TENSE & TURN: ENHANCING GRAMMAR LEARNING THROUGH CULTURAL GAME-BASED ADVENTURE
66 A127 INNOVATIVE EDUCATIONAL FRAMEWORK: INCORPORATING AL-‘URF IN LEARNING ISLAMIC LAW FOR HALAL PROGRAM
67 A129 SERVE & SOLVE: ENHANCING RESTAURANT SERVICE SKILLS THROUGH INTERACTIVE GAMIFIED LEARNING
68 A130 UNOXDERIVATIV
69 A136 WOG: WORDS OF GROWTH, AN ECOTOURISM COMMUNICATION KIT THAT EMPOWERS INDIGENOUS COMMUNITIES TO ENGAGE WITH THE GLOBAL COMMUNITY
70 A137 SCANLOG, A TEACHING ECOSYSTEM FOR REHUMANISING LEARNING: FROM PASSIVE LEARNERS TO ACTIVE, INQUIRY-DRIVEN THINKERS
71 A138 CATALyst: Cataract Teaching and Learning System-A Digital Teaching Aid for Standardised Preoperative Cataract Counselling
72 A139 Innovating Pedagogy Through Matter: Exploring Color and Creativity with Domestic Pigments in Art Classrooms- HuniRona
73 A141 FIQHFIN-M: A Gamified Digital Teaching Aid for Enhancing Fiqh Muamalat Learning
74 A142 RePoreCrete EDU: An Interactive Teaching Aid for Sustainable Concrete and Flood-Resilient Infrastructure
75 A143 PRESENT-REFLECT-REFINE (P2R): AN INNOVATIVE FEEDBACK-DRIVEN FRAMEWORK FOR ENHANCING ELEMENTAL COST ANALYSIS (ECA) LEARNING OUTCOMES
76 A144 From Grading to Guidance, Integrating AI Feedback to Enhance Language Assessment in Higher Education
77 A147 Empowering Special Minds: Innovative Teaching Aid for Independent Living Skills
78 A148 STA406 Interactive Statistics Learning Portal: Enhancing Student Learning Through Digital Practice
79 A150 TEACHING & LEARNING HOLISTIC CARE: ACUPRESSURE POINTS FOR EMERGENCY SITUATIONS (APES)
80 A158 STATMATCH: AN INTERACTIVE GAMIFIED MULTIMODAL SEMANTIC MATCHING PLATFORM FOR STATISTICAL CONCEPT MASTERY
81 A159 ADDAMAIR Inovasi Digital dalam Pembelajaran Kata Ganti Nama Diri Bahasa Arab
82 A166 HANZI CORD: A CARD GAME FOR PROGRESSIVE CHINESE LANGUAGE LEARNING FROM CHARACTER RECOGNITION TO SENTENCE CONSTRUCTION