ITAC26 | Category A: Professional

Total Records: 10
# PID Title
1 A15 EduPath ML: An Academic Early Warning System for Financial Mathematics
2 A16 LEARNING BASIC COMPUTER COMPONENTS VIA AUGMENTED REALITY
3 A17 Digital Starter Kit (DSK): Empowering Rural Women Entrepreneurs as Future Community Mentors
4 A18 Keyword-to-Sketch Logo Ideation Framework
5 A21 The 3-Phase Gamified Sustainable Operations Learning (GSOL) Model: Transforming Operations Management Education through Gamification and Sustainability
6 A22 VARKTeach KIT FOR TVET CONSTRUCTION EDUCATION
7 A23 SAFE-REACT KIT: A Behaviour-Based Learning Innovation for Online Safety Education among Children in Welfare Homes
8 A26 CIVIL-CHARADE™ 4D: Enhancing Student Engagement and Knowledge Retention in Construction Technology Education
9 A29 AI-Assisted Writing Guidelines for CEFR A1 Japanese Language Learners Based on MARUGOTO Katsudoo A1 (AI - kaku)
10 A30 A Game-Based Scrabble Word Puzzle Approach to Strengthening Students’ Understanding of Newton’s Laws of Motion
11 A31 The Case of the Lost Linkers: A Digital Educational Escape Room (DEER) Game for Meaningful Communication
12 A32 Enhancing Occupational Safety and Health (OSH) Learning and Training Through Virtual Reality (VR) Technology
13 A36 Breaking Barriers in Culinary Education: The Development of a Bread-Making Micro-Credential for Future-Ready Learners
14 A39 SUSTAINOTYPE KIT: AN ECO-FRIENDLY INNOVATION IN STEAM TEACHING AIDS FOR SCHOOL AND UNIVERSITY STUDENTS
15 A41 GLP Framework (Guided Learning through Padlet): A Research-Based Digital Collaborative Learning System for Teaching ESL Text Structures
16 A44 CULINEC- Culinary Intelligent Learning Ecosystem
17 A42 VentureVerse Business Plan Builder (VBPB): A Gamified Experiential Learning Toolkit for Teaching Technology Entrepreneurship Among Undergraduate Students
18 A43 Recalling Basic Integration Techniques through Videos
19 A45 BioVideo SPM : Inovasi Pembelajaran Biologi Komprehensif Berasaskan Video
20 A49 CLEAR: Co-created Learning through Ethical AI Resources Framework
21 A51 SMART-AWARD 4.0: An Explainable AI Decision Support System for Outstanding Employee Award Selection Using AHP–TOPSIS and Career Achievement Index (CAI)
22 A54 USAHAWAN CILIK: AN INTEGRATED TEACHING AID FOR PRIMARY SCHOOL
23 A56 PeerPulse360: An Automated Peer Assessment and Individual Contribution System
24 A60 Penghuni Lautan: An Interactive Digital Game for the Cultural Preservation and Education of the Bajau Laut Community
25 A63 Green Culture: An Ultrasound-Based Teaching Aid for Sustainable Plant Tissue Culture Learning for Undergraduates
26 A68 EMO-READ: AN EMOJI-BASED ACADEMIC READING TOOL
27 A69 PROMPTS FOR INTERNS’ REFLECTIONS (PIR): A GUIDED REFLECTION TOOLKIT FOR CRITICAL THINKING
28 A71 ColourPath: A Step-by-Step Virtual Workspace for Learning Academic Writing through Coloured Scaffolding
29 A75 The Ringgit Effect App: Smart Budgeting for Student SMEs
30 A77 Bridging Neuromuscular Physiology and Pharmacology Through Collaborative Teaching
31 A88 ViEducate: From Classroom Theory to Campus Exploration
32 A78 PharmaNexus: An Interactive Digital Learning Hub for Mastering Pharmacology
33 A79 I-ENGINE FRAMEWORK: Islamic Engineering Nurturing Framework for Holistic Professional Engineers
34 A80 S.P.A.R.K : Smart Pressure Active-Learning Research Kit
35 A83 Enhancing Accounting Education Through Gamified and Video-Based Learning: PropertyQuest Game App for MFRS 140
36 A84 PEMBANGUNAN DAN PENERIMAAN SISTEM TUTORIAL HeatTempTS BAGI PEMBELAJARAN HABA DAN SUHU DALAM SAINS KEJURUTERAAN
37 A87 MODUL YOUTUBE JOM MASAK RINGKAS, MUDAH & SIHAT
38 A89 Code [X]: Nexus A Narrative-Driven 2D Top-Down Style Adventure Game for Introductory-Level C++ Programming
39 A90 MATHIVITY: MATHEMATICAL TOWER DEFENSE 2D GAME FOR PRIMARY SCHOOL STUDENTS USING GODOT 4
40 A91 Future Engineer 5.0: Cultivating Graduate Employability Competencies Through Kolb’s Experiential Learning Framework
41 A3 Innovative Learning in Accounting: Integrating Smart Game Applications and Video-Based Learning for MFRS 137 Framework
42 A4 INV537 Innovation: Transforming Oral Capital Market Education via Podbean
43 A8 HSG - FLIP CARD
44 A10 BOOSTING HIGHER LEARNING STUDENTS’ PERFORMANCE THROUGH GAMIFICATION
45 A40 E-Handbook for Community Projects: "Empowering Community Engagement Through Digital Innovation"
46 A12 EssayAssist: A Step-by-step Path to Effective Essay Writing
47 A92 ECONOMICS DYNAMIC GAMING EXPERIENCE (E.D.G.E)
48 A93 SMART SOLEH: Platform Modular Digital untuk Program Pemindahan Ilmu Komuniti
49 A95 SMART STUDY PLATFORM FOR ENGINEERING MATHEMATICS
50 A98 RhDecode: An Interactive Digital Platform for Rhesus Blood Group Nomenclature and Serological Interpretation
51 A99 PENAN CULTURE
52 A100 BIMANTARA: AN EXPERIENTIAL ASEAN AWARENESS AND COMMUNITY ENGAGEMENT MODEL FOR HOLISTIC STUDENT LEARNING
53 A102 FIQH DART; PERMAINAN INTERAKTIF PEMAHAMAN KAEDAH FIQH, SUBJEK SAINS DAN TEKNOLOGI; KOD CTU211
54 A103 STA BOOST 2.0: TRANSFORMING STATISTICS EDUCATION THROUGH AI-GUIDED AND GAMIFIED LEARNING
55 A105 A Centralised Digital Learning Platform Using Padlet to Support Law Education among Non-Law Students at UiTM Sarawak
56 A109 Guess Whose Turn: An Offline PowerPoint-Based Tool for Enhancing Equitable Classroom Participation
57 A110 AI-GUIDED CONCEPT GATEWAY FOR GRAPHING FUNCTIONS
58 A111 Express Language Camp: A Rapid Cross-Border Malay Teaching Framework
59 A113 NUMO BIZ-MATH: ENHANCING FINANCIAL MATHEMATICS MASTERY THROUGH A HYBRID GAMIFIED TOOL WITH QUICK RESPONSE (QR) DIGITAL INTEGRATION
60 A114 FREELANCESPARK AI: AN AI-POWERED TEACHING ECOSYSTEM FOR EMPOWERING FUTURE-READY DIGITAL FREELANCERS
61 A117 Wire Wise: Smart Guidance for Every Orthodontic Journey
62 A119 A.C.T: An AI-Guided Accounting Learning System Using Real Business Transaction Simulation
63 A122 TENSE & TURN: ENHANCING GRAMMAR LEARNING THROUGH CULTURAL GAME-BASED ADVENTURE
64 A127 INNOVATIVE EDUCATIONAL FRAMEWORK: INCORPORATING AL-‘URF IN LEARNING ISLAMIC LAW FOR HALAL PROGRAM
65 A129 SERVE & SOLVE: ENHANCING RESTAURANT SERVICE SKILLS THROUGH INTERACTIVE GAMIFIED LEARNING
66 A130 UNOXDERIVATIV
67 A136 WOG: WORDS OF GROWTH, AN ECOTOURISM COMMUNICATION KIT THAT EMPOWERS INDIGENOUS COMMUNITIES TO ENGAGE WITH THE GLOBAL COMMUNITY
68 A137 SCANLOG, A TEACHING ECOSYSTEM FOR REHUMANISING LEARNING: FROM PASSIVE LEARNERS TO ACTIVE, INQUIRY-DRIVEN THINKERS
69 A138 CATALyst: Cataract Teaching and Learning System-A Digital Teaching Aid for Standardised Preoperative Cataract Counselling
70 A139 Innovating Pedagogy Through Matter: Exploring Color and Creativity with Domestic Pigments in Art Classrooms- HuniRona
71 A141 FIQHFIN-M: A Gamified Digital Teaching Aid for Enhancing Fiqh Muamalat Learning
72 A142 RePoreCrete EDU: An Interactive Teaching Aid for Sustainable Concrete and Flood-Resilient Infrastructure
73 A143 PRESENT-REFLECT-REFINE (P2R): AN INNOVATIVE FEEDBACK-DRIVEN FRAMEWORK FOR ENHANCING ELEMENTAL COST ANALYSIS (ECA) LEARNING OUTCOMES
74 A144 From Grading to Guidance, Integrating AI Feedback to Enhance Language Assessment in Higher Education
75 A147 Empowering Special Minds: Innovative Teaching Aid for Independent Living Skills
76 A148 STA406 Interactive Statistics Learning Portal: Enhancing Student Learning Through Digital Practice
77 A150 TEACHING & LEARNING HOLISTIC CARE: ACUPRESSURE POINTS FOR EMERGENCY SITUATIONS (APES)
78 A158 STATMATCH: AN INTERACTIVE GAMIFIED MULTIMODAL SEMANTIC MATCHING PLATFORM FOR STATISTICAL CONCEPT MASTERY
79 A159 ADDAMAIR Inovasi Digital dalam Pembelajaran Kata Ganti Nama Diri Bahasa Arab