A16: LEARNING BASIC COMPUTER COMPONENTS VIA AUGMENTED REALITY

ARIFAH FASHA ROSMANI UITM CAWANGAN PULAU PINANG

Augmented Reality (AR) technology is increasingly recognized as essential in early childhood education to enhance understanding of basic computer components, particularly given the ubiquity of smartphones and the growing prevalence of AR in daily life. This research adopts an agile methodology to develop an AR-based learning platform, integrating iterative processes from planning to evaluation. User Acceptance Testing (UAT) with 35 respondents reveals a highly positive assessment (4.3) across usability, usefulness, attitude, and intention to use, indicating favorable user reception. Feedback suggests potential improvements, including refining the user interface, expanding content coverage, and enhancing gamification elements to sustain engagement. Periodic updates based on user feedback are recommended for ongoing enhancement. Users perceive the AR-based learning platform as easy to use, beneficial, and conducive to a positive learning experience. Although the overall satisfaction level is high, user feedback provides valuable insights for further improvement.